Development IOSes are similar to retail IOSes, however they use the development encryption keys in place of the real ones, meaning that they will only handle development-signed content, which retail IOSes will not handle.Converted to hex, that 516 becomes 0x0204, and can be read as "2.4" - IOS9, version 2.4." The "IOS-64-v" format is used for retail IOSes, and "firmware.64/128.(hex version number).(major version)" is used for development IOSes. This version number is seen in decimal form in the filenames of IOS WADs on update partition (e.g. As quoted from Wiibrew: "Each IOS has a 16-bit version number in its TMD. As such, all retail IOSes in the folder use one scheme, and all development IOSes use another. IOSes use two different version number schemes one is used for retail IOSes and is seen on Nintendo's update servers and discs, and another is used for development IOSes and internal purposes.MEM2 is the Wii's larger main memory, not present in the GameCube, and while retail units have a 64MB MEM2, certain development units ( NDEV and RVT-H Reader) have a 128MB MEM2 as such, IOSes built to run on these units have "128" in their filename, and IOSes built for 64MB development kits and retail units have "64" in their filename. All retail IOSes have "64" in the filename, and some development IOSes have "128" in the filename this signifies the MEM2 size that the IOS is configured to run on.This article lists all of the known IOS versions, and their details/differences. It handles I/O and security tasks, providing hardware access to the Broadway as well as serving as a barebones 'hypervisor' for the system upholding content licensing restrictions. IOS (internally known as IOP-OS and boot3) is the Wii's operating system running on the IOP (Starlet) ARM9 core inside the Hollywood/ Bollywood package, developed by BroadOn.
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